Gamification in Higher Education: Enhancing Student Engagement and Learning Outcomes
Favour Ali U.
Faculty of Education, Kampala International University Uganda
ABSTRACT
Gamification, the application of game-design elements in non-game contexts, has gained significant traction in the realm of education, particularly in higher education. This paper explores the definition, history, benefits, and challenges of gamification in an academic setting. By incorporating elements such as points, leaderboards, and badges, educators can foster a more engaging and motivating learning environment. The discussion includes empirical evidence of gamification’s effectiveness in enhancing student engagement and learning outcomes, as well as practical strategies for implementing gamified learning activities. Additionally, the paper addresses potential challenges and considerations, such as resistance to change and the need for equity and inclusivity. The conclusion highlights the future directions for research and practice in educational gamification.
Keywords: Gamification, Higher Education, Student Engagement, Educational Outcomes
CITE AS: Favour Ali U. (2024). Gamification in Higher Education: Enhancing Student Engagement and Learning Outcomes. RESEARCH INVENTION JOURNAL OF RESEARCH IN EDUCATION 3(2):49-58.